Wild West Challenge

Wild West Challenge

BY-Jared Chavez

Sculpting block mesh – face and body(ZBrush)
Checking scale-size, form, anatomy
Skin details (Mari or ZBrush)
The base of the clothes (Marvelous Designer)
Making the high poly of the assets, testing size (Maya or ZBrush)
Add more details on high poly clothes and assets ( ZBrush)
Creating low poly (Maya, Topo-Gun)
Unwrap (unfold)
Baking (Marmoset Toolbag)
Texturing – Preparing texture pack (Substance Painter, Photoshop)
Adjusting shaders, lightings, post product setting and rendering (Marmoset Toolbag)


https://magazine.artstation.com/2018/09/ww-gc/

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2018-09-06 01:38:17
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2018-09-06 01:40:31
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3D Models