3D STUDIO MAX ® SERVICE PACK 3 Service Pack (Sp)´ler ile düzeltilen hatalar

3D STUDIO MAX ® SERVICE PACK 3 Service Pack (Sp)´ler ile düzeltilen hatalar

sky_moonn

mrb arkadaşlar bi sornm var bi kaç gündür cebelleştiğim.. sürekli karşıma çıkmıyor ama çıkncada üstesinden gelemiyorum..

bi line çizdiğim zamn eğri veya düz ben buna refine ile vertex eklemeye çalışıyorum ama vertex sürekli istemediğim noktalara kayıyor istmediğim noktalarda oluşuyor yada biyerlere ekleniyor ama ben göremiyorum. bu neden olabilir acaba..

yardmlarnz için şimdiden teşekkürler....

2006-09-03 23:23:50

Cvp

kalimba

[url]http://www.tr3d.com/index.php?f=1&oku=22181&id=forum[/url]

2006-07-23 16:50:19

Cvp

sky_moonn

teşekkürler kalimba .. ya kusura bakma genelde okuyorum bütün forumu ama görmemişim. teşkkürler tekrr..

2006-07-23 20:18:11

Cvp

kalimba

Sp3; Sp1 ve Sp2´deki düzeltmeleride içerir. Dikakt edecek olursanız düzeltmelerin bir çoğunun crash (çökme) lar olduğunu görürsünüz. Kendi makinamıza veya kurulumumuzda sorun ararız. Ancak bazı problemler programın kendisinden kaynaklarınıyor ve bu sorunlar düzeltiliyor. Birinci crash´ta brazil materyalinin sahnede kullnılması halinde file/reset komutu çalıştırıldığında program çöküyormuş. Navigasyon işlemlerinde çökmeler vb. bir çok hatada güncelleştirmeler var. Bazı "out of memory" hataları direkt olarak memory ile alakalı değil, hatanın hangi fonksiyondan ne tür bir soruna yol açtığını kestirmek zor. Yani; şu hatayı aldım ne yapacam gibi bir soruya net cevap vermek zordur. Hatanın oluşum şartlarınıda aktarmak gerekir. X yapıyorken, X yapmak için, X e bastım, X oldu. Hatanın sonucu aşağıdaki resim, hata mesajı aşağıda, donanımım bu vs.vs.

Tabiki bu bütün hataları kapatıyor diye bir olay yok. Eğer Windowsunuz sürekli güncelleniyor ise, sağlam bir virüs programı kullnıyor ve makinanızı derli toplu kullnıyor iseniz çok daha az sorunla karşılaşırsınız. Ağağıdaki listeyi www.autodesk.com ´dan aldım. instal/uninstal olayları ve SP3 için gerekenleri bu siteden bulabilirsiniz.

SP3 için link [url]http://images.autodesk.com/adsk/files/Setup_3dsMax8_SP3.msp[/url] (18071 Kb)

[u]Programın herhangi bir şekilde trial versiyonu kullnıyor iseniz, bunalrın üzerine sp3 güncellemesi yapmaya çalışmayın.[/u] Güncelleme sadece tam sürümleri desteklemektedir.

Kolay gelsin.



[font size=2]3ds Max 8® Service Pack[/font]

3RD PARTY
· Crash when performing a File/Reset on a scene with Brazil materials (SP 2).

BATCH RENDER
· The pixel Aspect ratio is now saved properly with the file (SP 1).

BIPED
· Issues with retaining Figure Mode have been resolved (SP 1).
· Pasting an animated pose onto a track with no keys now functions properly (SP 1).
· Footstep Mode issues with the walk cycle have been corrected (SP 1).
· You can now set Quaternion keys for the neck of the biped (SP 1).
· A crash related to changing tracks to Euler and then exiting figure mode (SP 1).
· An issue relating to Physique and Twist links whereby the skin is corrupted after saving then re-openning scene. This has been resolved (SP 1).
· Biped problem in pelvis while in figure mode (SP 2).
· Fixed keyframe interpolation changes (SP 2).
· Crash when using Clear Animation on bipeds from previous versions of max (SP 2).
· Crash when performing create collection, copy posture, undo, redo all. (SP 2).
· Hand transforms transfer into figure mode. (SP 2).
· Added entries in the .ini file to be able to set TCB default values for the different Biped key types (SP 3).

[u]CLOTH[/u]
· Crash when adjusting density in Cloth Garment modifier (SP 2).
· Crash with Cloth when adding instanced geometry (SP 2).
· Lag with Select by Name dialog when Cloth is used with Biped (SP 3).
· Fixed a crash that occurred when undoing a Cloth modifier assignment and Force selection (SP 3).
· Fixed a performance problem with multiple Cloth objects (SP 3).
· Fixed a problem with lost Cloth caches from pre-SP 2 max files (SP 3).

[u]CONTROLLERS[/u]
· In max 8 there was a new functionality (see trackview controller menu -> Ignore/Respect animation Range) that allowed users to specify the range of a parametric controller.
However, the noise controller was not supported. This has been corrected (SP 1).

[u]DIRECT X[/u]
· CheckVertex regression in DirectX (SP 2).
· Incorrect normals display for normal bump map when no bitmap is used (SP 2).
· Crash when editing a .fx file used by the material editor (SP 2).
· Unreadable material libraries because they contain DirectX materials (SP 2).
· Crash in CheckVertex in DirectX (SP 2).
· Undesirable changes in .fx files display (SP 2).

[u]DISPLAY[/u]
· Out-of-memory crash on viewport background when zooming in too close (SP 2).
· Out of memory crash when using grid snaps (SP 2).
· Grid Snaps now function for sub-divided grid spacings ((SP 1).

[u]EDIT SPLINE[/u]
· Accuracy refining using grid snap is fixed, however camera and perspective views are not recommended for this workflow (SP 1).

[u]EDITABLE POLY[/u]
· Fixed a crash that occurred when chamfering the top vertex of a Pyramid primitive (SP 3).
· Fixed a problem with hidden faces still being selectable (SP 3).

[u]FILE I/O[/u]
· Plugin.ini file being re-ordered at startup (SP 2).
· Saving an OpenEXR overwriting a locked file is now fixed (SP 1).

[u]HAIR[/u]
· Fixed a crash that occurred when rendering Hair using mental ray (SP 2).
· Hair and 32-bit virtual frame buffer incompatibility problem when using mental ray (SP 2).
· A crash involving spline hair and sub-object mode has been repaired (SP 1).

[u]LOAD/SAVE ANIMATION[/u]

· Previously in max 8 saving an animation where one or more of the controllers had a note track sub controller would cause a crash, this has been fixed (SP 1).
· A known issue in the retargeting roll-out of the mapping dialog, related to changing current/incoming chains in a previously saved xmm file has been resolved (SP 1).
· Previously the following maxscript command did not work; loadSaveAnimation.loadAnimation "c:ProgramFilesAutodesk3dsmax8animations est.xaf" .
This has now been corrected (SP 1).
· Crash when adjusting the Scale parameter (SP 3).
· Fixed a crash that occurred when saving a Map file after changing mapping and performing a “Get” operation (SP 3).

[u]MATERIAL EDITOR[/u]

· A crash relating to adjusting a bitmap´s Placement setting has now been fixed (SP 1).
· A crash related to enable DX Display of Standard Material and then clicking “Show Map in Viewport” has been fixed (SP 1).

MAX SCRIPT
· Get/Set ActiveX methods discrepancy in maxScript (SP 2).
· An issue relating to the mousetrack function giving an undefined error message has now been fixed (SP 1).
· An issue related to adding a position script controller to an object via maxscript, then receiving a system exception has been fixed (SP 1).
· Previously in 3dsmax 7 the drag and drop to viewport of a script that contained errors, would spawn a maxscript edit window with the erroneous line highlighted. This was not the case in 3dsmax 8, this has now been corrected (SP 1).

[u]MENTAL RAY[/u]

· Artifacts rendered by raytracing inside of a mix map with mental ray (SP 2).
· Artifacts on face-mapped objects with missing texture coordinates when rendering with mental ray (SP 2).
· Light maps with artifacts on seams when using mental ray (SP 2).
· Crash when user logs off from an account used by satellite rendering (SP 2).
· Known artifact issues with Double Sided, Top/Bottom, and Blend materials have been resolved (SP 1).

[u]MESH SMOOTH MODIFIER[/u]

· A crash involving reactor cloth and mesh smooth “Render Iterations” is now fixed (SP 1).

MOTION MIXER

· An issue that did not allow 3dsmax 7 .mix files to be loaded in 3dsmax 8 has been fixed (SP 1).

[u]MORPHER MODIFIER[/u]

· A crash relating to swapping morph channels and undoing/redoing the operation has now been fixed (SP 1).

[u]PARTICLE FLOW[/u]
· Crash when moving a Particle Flow emitter that was created while holding Control key (SP 2).
· Crash when creating a non-dimensional Particle Flow source (SP 2).

[u]PRIMITIVES[/u]

· Fixed a crash that occurred when undoing a Stairs object creation (SP 3).


[u]RENDERING[/u]
· Changes in Quicktime settings prior to rendering were ignored (SP 2).
· Crash when saving a scene that contains batch render data (SP 2).

[u]NETWORK RENDERING[/u]
· Duplicate material dialog popping up when netrendering through command line a scene that restores scene states. (SP 2)
· Not being able to submit a batch render job with a render preset in a UNC location. (SP 2).
· An issue relating to corruption of files when saving a scene that makes use of Net Renderer has been fixed (SP 1).

[u]RENDER TO TEXTURE[/u]
· Failure when changing output paths with Render To Texture Strip Render (SP 2).

[u]SCRIPT CONTROLLER[/u]

· An issue involving script controller variables loosing connection when controller targets are changed has been fixed (SP 1).
· A crash related to saving and loading a script then undoing has been fixed (SP 1).

[u]SDK[/u]

· SetBipedRot not working in Pose mode for feet, clavicles and fingers (SP 2).
· A crash involving the compiled sdk sample file IGameExporter.vcproj and DX materials has now been fixed (SP 1).

[u]SKIN[/u]
· Reverting to previous Bone Affect Limit value. (SP 2)
· Update problems with vertex Abs Weight spinner (SP 2).

[u]TRACKVIEW[/u]
· Crash in trackview due to a GDI objects leak (SP 2).

[u]UV UNWRAP[/u]
· Unintialized code in texture lookup table crash (SP 2).
· Crash when opening Edit UV’s dialog after performing a sub-object selection. (SP 2).
· A fix was included that allows unwrap to open a multi-sub-object material that contained a "None" material (SP 1).
· A bug, where changes to mapping at the face sub-object level were lost when a selection change was made, has been fixed (SP 1).

[u]VERTEX PAINT MODIFIER[/u]
· The icons for Brush Presets in the Vertex Paint Modifier are now displayed on French and German OSs correctly (SP 1).

2006-07-23 21:28:41

Insert ve Snap

hakankose

Bence refine kullanmak yerine vertex alt grubuna geçip, snap menüsünde de midpoint ya da endpoint gibi kutucukları işaretleyerek nokta ekleyebilirsin, daha sonra spline moduna geçip yapmak istediğini gerçekleştirebilirsin sanırım...

2006-08-30 22:53:27

soru

theendone

arkadaşlar merhaba ben bir şey öğrenmek istiyorum süpermen filminde süpermene açılan ateş otomatik tüfekle o sahneyi ve kurşunların süpermenden geri çarpması ve fantasdik dörtlü filminde bulunan yanan adam hangi programlarla yapılıyor acaba cevap yazarsanız sevinirim.

2006-09-03 23:23:50