sınıf / yapı lar win32 Gui uygulamasında hata veriyor

sınıf / yapı lar win32 Gui uygulamasında hata veriyor

chrome_nickel

struct model
{
int poligonSayisi;
int vertexSayisi;
char *materialName;

};

model parcacik;

parcacik.poligonSayisi=45;


/-/------------------------------------------

bu yapıyı konsol uygulamasında kullanınca bi sorun yok. çalışıyor.

ama aynı yapıyı win32 uygulamasında kullandığımda aşağıdaki hatayı veriyor.

/*
main.cpp:19: error: expected constructor, destructor, or type conversion before ´.´ token
main.cpp:19: error: expected `,´ or `;´ before ´.´ token
*/

derleyici ve geliştirme arayüzü olarak DevC++ kullanıyorum.

2006-09-05 22:03:36

Cvp

chrome_nickel

sorunu çözdüm.... :S...:D komediyim ben ya... kaç gündür uğraşıyorum sorunu bulcam diye.. internette her yere sordum. daha beş dakka olmadı çözdüm :S...

konu mankeni kaynak bu

//-----------------------------------------
#include <windows.h>

struct model
{
int poligonSayisi;
int vertexSayisi;
char *materialFile;

};


model parcacik;
parcacik.poligonSayisi=45;
parcacik.vertexSayisi=129;
parcacik.materialFile="test.tga";


/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";

int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)

{







HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */

/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);

/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows´s default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;

/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;

/* The class is registered, let´s create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);

/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);

/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}

/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}


/* This function is called by the Windows function DispatchMessage() */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don´t deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}

return 0;
}



//-----------------------------------------
//-----------------------------------------
//-----------------------------------------
//-----------------------------------------
çözülmüş hali
//-----------------------------------------
//-----------------------------------------
//-----------------------------------------
//-----------------------------------------


#include <windows.h>

struct model
{
int poligonSayisi;
int vertexSayisi;
char *materialFile;

};


/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";

int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)

{


model parcacik;
parcacik.poligonSayisi=45;
parcacik.vertexSayisi=129;
parcacik.materialFile="test.tga";





HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */

/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);

/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows´s default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;

/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;

/* The class is registered, let´s create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);

/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);

/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}

/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}


/* This function is called by the Windows function DispatchMessage() */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don´t deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}

return 0;
}





konu şeymiş. struct´ı tanımladıktan sonra, değerleri atama olayını, program başladıktan soraki akış içinde yapmak lazım sanırım. bu haliyle ben olayı çözdüm kendimce ama, konuyu da anlamak isterim aslında.. saçma diil mi bu? main fonksiyonu başlamadan ben değişkenlerime değer atayamaz mıyım bir yapı oluşturup dicem... ama daha ortada fol yok yumurta yok windows neden bellekten yer ayırsın demi.. sanırım o durum. program başladıktan sora bellekten yer ayırtabiliyoz sanırım. öle olsa gerek. başka açıklama bulamadım ben nacizane amatörize bilgimlen. oyun geliştirme atelyesine konu yazıcam. bu olayı çözemedim diye kaç gündür kalıyo.

2006-09-05 22:03:36