Maya 3D : Deniz Yapımı ?

Deniz Yapımı ?

Merhabalar

http://www.youtube.com/watch?v=lZmrRlYNCbM linkteki deniz ve kara arasındaki sığlık ve derinlik hissini maya da nasıl verebilirim bilen var mı acaba ??


2013-04-04 12:16:52
  • Offline
  • Erkek
{islemler}
Derinlik hissini, eger mental
tricecoldNewtimucin ozgerAvatar

Derinlik hissini, eger mental ray kullaniyorsan, suya MIA_MATERIAL ekle
index refraction 1.33 olacak transparency zevkine gore 0.5 mesela, simdi sih yerlerde su net derin yerlerde bulanik yada daha koyu olmasi icin, Advanced Refraction altinda Use Max Distance i aktif hale getir istedigin derinligi gir. Glossiness i da kafana gore ayarla ne kadar dusuk olursa su derinlestikce o kadar bulaniklasir, tabii bunlarin olmasi icin, suyun altina derinligi degisen bir taban yapman lazim

asagidaki ASCII dosyasi, bunu bir notepada yapistir sonra dosyayi suderinligi.ma diye kaydet maya acicaktir saygilarimla


//Maya ASCII 2012 scene
//Name: suderinligi.ma
//Last modified: Fri, Jan 10, 2014 04:48:01 PM
//Codeset: UTF-8
requires maya "2012";
requires "Mayatomr" "2012.0m - 3.9.1.47 ";
requires "stereoCamera" "10.0";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya 2012";
fileInfo "version" "2012 x64";
fileInfo "cutIdentifier" "201109261213-811689";
fileInfo "osv" "Linux 2.6.32-358.6.2.el6.x86_64 #1 SMP Thu May 16 20:59:36 UTC 2013 x86_64";
createNode transform -s -n "persp";
setAttr ".v" no;
setAttr ".t" -type "double3" 17.308643739911389 12.544156259142266 -8.2200840682683882 ;
setAttr ".r" -type "double3" -35.138352729602808 108.59999999999671 0 ;
createNode camera -s -n "perspShape" -p "persp";
setAttr -k off ".v" no;
setAttr ".fl" 34.999999999999993;
setAttr ".coi" 21.855580643658186;
setAttr ".imn" -type "string" "persp";
setAttr ".den" -type "string" "persp_depth";
setAttr ".man" -type "string" "persp_mask";
setAttr ".hc" -type "string" "viewSet -p %camera";
createNode transform -s -n "top";
setAttr ".v" no;
setAttr ".t" -type "double3" 0 100.1 0 ;
setAttr ".r" -type "double3" -89.999999999999986 0 0 ;
createNode camera -s -n "topShape" -p "top";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100.1;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "top";
setAttr ".den" -type "string" "top_depth";
setAttr ".man" -type "string" "top_mask";
setAttr ".hc" -type "string" "viewSet -t %camera";
setAttr ".o" yes;
createNode transform -s -n "front";
setAttr ".v" no;
setAttr ".t" -type "double3" 0 0 100.1 ;
createNode camera -s -n "frontShape" -p "front";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100.1;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "front";
setAttr ".den" -type "string" "front_depth";
setAttr ".man" -type "string" "front_mask";
setAttr ".hc" -type "string" "viewSet -f %camera";
setAttr ".o" yes;
createNode transform -s -n "side";
setAttr ".v" no;
setAttr ".t" -type "double3" 100.1 0 0 ;
setAttr ".r" -type "double3" 0 89.999999999999986 0 ;
createNode camera -s -n "sideShape" -p "side";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100.1;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "side";
setAttr ".den" -type "string" "side_depth";
setAttr ".man" -type "string" "side_mask";
setAttr ".hc" -type "string" "viewSet -s %camera";
setAttr ".o" yes;
createNode transform -n "pCube1";
setAttr ".s" -type "double3" 7.3852448442420968 1 3.528360346334491 ;
createNode transform -n "transform2" -p "pCube1";
setAttr ".v" no;
createNode mesh -n "pCubeShape1" -p "transform2";
addAttr -ci true -sn "mso" -ln "miShadingSamplesOverride" -min 0 -max 1 -at "bool";
addAttr -ci true -sn "msh" -ln "miShadingSamples" -min 0 -smx 8 -at "float";
addAttr -ci true -sn "mdo" -ln "miMaxDisplaceOverride" -min 0 -max 1 -at "bool";
addAttr -ci true -sn "mmd" -ln "miMaxDisplace" -min 0 -smx 1 -at "float";
setAttr -k off ".v";
setAttr ".io" yes;
setAttr -s 2 ".iog[0].og";
setAttr ".vir" yes;
setAttr ".vif" yes;
setAttr ".uvst[0].uvsn" -type "string" "map1";
setAttr ".cuvs" -type "string" "map1";
setAttr ".dcc" -type "string" "Ambient+Diffuse";
setAttr ".covm[0]" 0 1 1;
setAttr ".cdvm[0]" 0 1 1;
setAttr -s 8 ".pt[0:7]" -type "float3" -0.041724022 0 0.01837801 0.041950453 0
0.01837801 -0.041724022 0 0.01837801 0.041950453 0 0.01837801 -0.041724022 0.0036251976
-0.76323122 0.041950453 0.0036251976 -0.76323122 -0.041724022 0.068184115 -0.76323122
0.041950453 0 -0.76323122;
createNode transform -n "pPlane1";
setAttr ".t" -type "double3" 0 0.39392490619604925 -1.2269705165342708 ;
setAttr ".s" -type "double3" 7.7691234235684101 5.9411172104756345 5.9411172104756345 ;
createNode mesh -n "pPlaneShape1" -p "pPlane1";
setAttr -k off ".v";
setAttr ".vir" yes;
setAttr ".vif" yes;
setAttr ".uvst[0].uvsn" -type "string" "map1";
setAttr ".cuvs" -type "string" "map1";
setAttr ".dcc" -type "string" "Ambient+Diffuse";
setAttr ".covm[0]" 0 1 1;
setAttr ".cdvm[0]" 0 1 1;
createNode transform -n "directionalLight1";
setAttr ".t" -type "double3" 0 0 -6.1289860696940268 ;
setAttr ".r" -type "double3" 214.26604005904454 80.058958509681659 -102.76018562432408 ;
createNode directionalLight -n "directionalLightShape1" -p "directionalLight1";
setAttr -k off ".v";
setAttr ".urs" yes;
createNode transform -n "pCube2";
setAttr ".s" -type "double3" 7.3852448442420968 1 3.528360346334491 ;
createNode mesh -n "pCubeShape2" -p "pCube2";
addAttr -ci true -sn "mso" -ln "miShadingSamplesOverride" -min 0 -max 1 -at "bool";
addAttr -ci true -sn "msh" -ln "miShadingSamples" -min 0 -smx 8 -at "float";
addAttr -ci true -sn "mdo" -ln "miMaxDisplaceOverride" -min 0 -max 1 -at "bool";
addAttr -ci true -sn "mmd" -ln "miMaxDisplace" -min 0 -smx 1 -at "float";
setAttr -k off ".v";
setAttr ".vir" yes;
setAttr ".vif" yes;
setAttr ".uvst[0].uvsn" -type "string" "map1";
setAttr -s 14 ".uvst[0].uvsp[0:13]" -type "float2" 0.375 0 0.625 0 0.375 0.25 0.625
0.25 0.375 0.5 0.625 0.5 0.375 0.75 0.625 0.75 0.375 1 0.625 1 0.875 0 0.875 0.25
0.125 0 0.125 0.25;
setAttr ".cuvs" -type "string" "map1";
setAttr ".dcc" -type "string" "Ambient+Diffuse";
setAttr ".covm[0]" 0 1 1;
setAttr ".cdvm[0]" 0 1 1;
setAttr -s 4 ".pt[4:7]" -type "float3" 0 -0.88562089 -0.63004589 0 -0.88562089
-0.63004589 0 0.068184115 -0.63004589 0 0 -0.63004589;
setAttr -s 8 ".vt[0:7]" -0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5
0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5;
setAttr -s 12 ".ed[0:11]" 0 1 0 2 3 0 4 5 0 6 7 0 0 2 0 1 3 0 2 4 0 3 5 0 4 6 0
5 7 0 6 0 0 7 1 0;
setAttr -s 6 ".fc[0:5]" -type "polyFaces"
f 4 0 5 -2 -5
mu 0 4 0 1 3 2
f 4 1 7 -3 -7
mu 0 4 2 3 5 4
f 4 2 9 -4 -9
mu 0 4 4 5 7 6
f 4 3 11 -1 -11
mu 0 4 6 7 9 8
f 4 -12 -10 -8 -6
mu 0 4 1 10 11 3
f 4 10 4 6 8
mu 0 4 12 0 2 13;
setAttr ".cd" -type "dataPolyComponent" Index_Data Edge 0 ;
setAttr ".cvd" -type "dataPolyComponent" Index_Data Vertex 0 ;
setAttr ".hfd" -type "dataPolyComponent" Index_Data Face 0 ;
createNode transform -n "pCube3";
setAttr ".t" -type "double3" 0 0.14222267053028703 0 ;
setAttr ".s" -type "double3" 7.128681118716707 1 3.1931656747419845 ;
createNode transform -n "transform1" -p "pCube3";
setAttr ".v" no;
createNode mesh -n "pCubeShape3" -p "transform1";
addAttr -ci true -sn "mso" -ln "miShadingSamplesOverride" -min 0 -max 1 -at "bool";
addAttr -ci true -sn "msh" -ln "miShadingSamples" -min 0 -smx 8 -at "float";
addAttr -ci true -sn "mdo" -ln "miMaxDisplaceOverride" -min 0 -max 1 -at "bool";
addAttr -ci true -sn "mmd" -ln "miMaxDisplace" -min 0 -smx 1 -at "float";
setAttr -k off ".v";
setAttr ".io" yes;
setAttr ".iog[0].og[0].gcl" -type "componentList" 1 "f[0:5]";
setAttr ".vir" yes;
setAttr ".vif" yes;
setAttr ".uvst[0].uvsn" -type "string" "map1";
setAttr -s 14 ".uvst[0].uvsp[0:13]" -type "float2" 0.375 0 0.625 0 0.375 0.25 0.625
0.25 0.375 0.5 0.625 0.5 0.375 0.75 0.625 0.75 0.375 1 0.625 1 0.875 0 0.875 0.25
0.125 0 0.125 0.25;
setAttr ".cuvs" -type "string" "map1";
setAttr ".dcc" -type "string" "Ambient+Diffuse";
setAttr ".covm[0]" 0 1 1;
setAttr ".cdvm[0]" 0 1 1;
setAttr -s 8 ".pt[0:7]" -type "float3" -0.041724022 0 0.01837801 0.041950453 0
0.01837801 -0.041724022 0 0.01837801 0.041950453 0 0.01837801 -0.041724022 0.0036251976
-0.76323122 0.041950453 0.0036251976 -0.76323122 -0.041724022 0.068184115 -0.76323122
0.041950453 0 -0.76323122;
setAttr -s 8 ".vt[0:7]" -0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5
0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5;
setAttr -s 12 ".ed[0:11]" 0 1 0 2 3 0 4 5 0 6 7 0 0 2 0 1 3 0 2 4 0 3 5 0 4 6 0
5 7 0 6 0 0 7 1 0;
setAttr -s 6 ".fc[0:5]" -type "polyFaces"
f 4 0 5 -2 -5
mu 0 4 0 1 3 2
f 4 1 7 -3 -7
mu 0 4 2 3 5 4
f 4 2 9 -4 -9
mu 0 4 4 5 7 6
f 4 3 11 -1 -11
mu 0 4 6 7 9 8
f 4 -12 -10 -8 -6
mu 0 4 1 10 11 3
f 4 10 4 6 8
mu 0 4 12 0 2 13;
setAttr ".cd" -type "dataPolyComponent" Index_Data Edge 0 ;
setAttr ".cvd" -type "dataPolyComponent" Index_Data Vertex 0 ;
setAttr ".hfd" -type "dataPolyComponent" Index_Data Face 0 ;
createNode transform -n "polySurface1";
setAttr ".v" no;
createNode mesh -n "polySurfaceShape1" -p "polySurface1";
setAttr -k off ".v";
setAttr -s 2 ".iog[0].og";
setAttr ".vir" yes;
setAttr ".vif" yes;
setAttr ".uvst[0].uvsn" -type "string" "map1";
setAttr ".cuvs" -type "string" "map1";
setAttr ".dcc" -type "string" "Ambient+Diffuse";
setAttr ".covm[0]" 0 1 1;
setAttr ".cdvm[0]" 0 1 1;
createNode lightLinker -s -n "lightLinker1";
setAttr -s 5 ".lnk";
setAttr -s 5 ".slnk";
createNode displayLayerManager -n "layerManager";
createNode displayLayer -n "defaultLayer";
createNode renderLayerManager -n "renderLayerManager";
createNode renderLayer -n "defaultRenderLayer";
setAttr ".g" yes;
createNode polyCube -n "polyCube1";
setAttr ".cuv" 4;
createNode polyPlane -n "polyPlane1";
setAttr ".cuv" 2;
createNode mentalrayItemsList -s -n "mentalrayItemsList";
setAttr -s 3 ".opt";
createNode mentalrayGlobals -s -n "mentalrayGlobals";
addAttr -ci true -sn "imrVerbosity" -ln "imrVerbosity" -dv 3 -at "short";
addAttr -ci true -sn "imrThreads" -ln "imrThreads" -dv 1 -at "short";
addAttr -ci true -sn "imrThreadsAdjust" -ln "imrThreadsAdjust" -dv 1 -min 0 -max
1 -at "bool";
addAttr -ci true -sn "imrTaskOrder" -ln "imrTaskOrder" -dv 1 -at "short";
addAttr -ci true -sn "imrTaskSize" -ln "imrTaskSize" -at "short";
addAttr -ci true -sn "imrTaskAdjust" -ln "imrTaskAdjust" -dv 1 -at "short";
setAttr ".rvb" 3;
setAttr ".ivb" no;
createNode mentalrayOptions -s -n "miDefaultOptions";
addAttr -ci true -m -sn "stringOptions" -ln "stringOptions" -at "compound" -nc
3;
addAttr -ci true -sn "name" -ln "name" -dt "string" -p "stringOptions";
addAttr -ci true -sn "value" -ln "value" -dt "string" -p "stringOptions";
addAttr -ci true -sn "type" -ln "type" -dt "string" -p "stringOptions";
addAttr -ci true -sn "miRenderUsing" -ln "miRenderUsing" -min 0 -max 4 -en "Unified Sampling:Progressive Unified Sampling:iRay:Rasterizer Sampling:Regular Adaptive Sampling"
-at "enum";
addAttr -ci true -sn "miSamplesQualityR" -ln "miSamplesQualityR" -dv 0.5 -min 0.01
-max 9999999.9000000004 -smn 0.1 -smx 2 -at "double";
addAttr -ci true -sn "miSamplesQualityG" -ln "miSamplesQualityG" -dv 0.5 -min 0.01
-max 9999999.9000000004 -smn 0.1 -smx 2 -at "double";
addAttr -ci true -sn "miSamplesQualityB" -ln "miSamplesQualityB" -dv 0.5 -min 0.01
-max 9999999.9000000004 -smn 0.1 -smx 2 -at "double";
addAttr -ci true -sn "miSamplesQualityA" -ln "miSamplesQualityA" -dv 0.5 -min 0.01
-max 9999999.9000000004 -smn 0.1 -smx 2 -at "double";
addAttr -ci true -sn "miSamplesMin" -ln "miSamplesMin" -dv 1 -min 0.1 -at "double";
addAttr -ci true -sn "miSamplesMax" -ln "miSamplesMax" -dv 100 -min 0.1 -at "double";
addAttr -ci true -sn "miSamplesErrorCutoffR" -ln "miSamplesErrorCutoffR" -min 0
-max 1 -at "double";
addAttr -ci true -sn "miSamplesErrorCutoffG" -ln "miSamplesErrorCutoffG" -min 0
-max 1 -at "double";
addAttr -ci true -sn "miSamplesErrorCutoffB" -ln "miSamplesErrorCutoffB" -min 0
-max 1 -at "double";
addAttr -ci true -sn "miSamplesErrorCutoffA" -ln "miSamplesErrorCutoffA" -min 0
-max 1 -at "double";
addAttr -ci true -sn "miSamplesPerObject" -ln "miSamplesPerObject" -min 0 -max 1
-at "bool";
addAttr -ci true -sn "miRastShadingSamples" -ln "miRastShadingSamples" -dv 1 -min
0.25 -at "double";
addAttr -ci true -sn "miRastSamples" -ln "miRastSamples" -dv 3 -min 1 -at "long";
addAttr -ci true -sn "miContrastAsColor" -ln "miContrastAsColor" -min 0 -max 1 -at "bool";
addAttr -ci true -sn "miProgMaxTime" -ln "miProgMaxTime" -min 0 -at "long";
addAttr -ci true -sn "miProgSubsampleSize" -ln "miProgSubsampleSize" -dv 1 -min
1 -at "long";
setAttr ".maxr" 2;
setAttr -s 45 ".stringOptions";
setAttr ".stringOptions[0].name" -type "string" "rast motion factor";
setAttr ".stringOptions[0].value" -type "string" "1.0";
setAttr ".stringOptions[0].type" -type "string" "scalar";
setAttr ".stringOptions[1].name" -type "string" "rast transparency depth";
setAttr ".stringOptions[1].value" -type "string" "8";
setAttr ".stringOptions[1].type" -type "string" "integer";
setAttr ".stringOptions[2].name" -type "string" "rast useopacity";
setAttr ".stringOptions[2].value" -type "string" "true";
setAttr ".stringOptions[2].type" -type "string" "boolean";
setAttr ".stringOptions[3].name" -type "string" "importon";
setAttr ".stringOptions[3].value" -type "string" "false";
setAttr ".stringOptions[3].type" -type "string" "boolean";
setAttr ".stringOptions[4].name" -type "string" "importon density";
setAttr ".stringOptions[4].value" -type "string" "1.0";
setAttr ".stringOptions[4].type" -type "string" "scalar";
setAttr ".stringOptions[5].name" -type "string" "importon merge";
setAttr ".stringOptions[5].value" -type "string" "0.0";
setAttr ".stringOptions[5].type" -type "string" "scalar";
setAttr ".stringOptions[6].name" -type "string" "importon trace depth";
setAttr ".stringOptions[6].value" -type "string" "0";
setAttr ".stringOptions[6].type" -type "string" "integer";
setAttr ".stringOptions[7].name" -type "string" "importon traverse";
setAttr ".stringOptions[7].value" -type "string" "true";
setAttr ".stringOptions[7].type" -type "string" "boolean";
setAttr ".stringOptions[8].name" -type "string" "shadowmap pixel samples";
setAttr ".stringOptions[8].value" -type "string" "3";
setAttr ".stringOptions[8].type" -type "string" "integer";
setAttr ".stringOptions[9].name" -type "string" "ambient occlusion";
setAttr ".stringOptions[9].value" -type "string" "false";
setAttr ".stringOptions[9].type" -type "string" "boolean";
setAttr ".stringOptions[10].name" -type "string" "ambient occlusion rays";
setAttr ".stringOptions[10].value" -type "string" "256";
setAttr ".stringOptions[10].type" -type "string" "integer";
setAttr ".stringOptions[11].name" -type "string" "ambient occlusion cache";
setAttr ".stringOptions[11].value" -type "string" "false";
setAttr ".stringOptions[11].type" -type "string" "boolean";
setAttr ".stringOptions[12].name" -type "string" "ambient occlusion cache density";
setAttr ".stringOptions[12].value" -type "string" "1.0";
setAttr ".stringOptions[12].type" -type "string" "scalar";
setAttr ".stringOptions[13].name" -type "string" "ambient occlusion cache points";
setAttr ".stringOptions[13].value" -type "string" "64";
setAttr ".stringOptions[13].type" -type "string" "integer";
setAttr ".stringOptions[14].name" -type "string" "irradiance particles";
setAttr ".stringOptions[14].value" -type "string" "false";
setAttr ".stringOptions[14].type" -type "string" "boolean";
setAttr ".stringOptions[15].name" -type "string" "irradiance particles rays";
setAttr ".stringOptions[15].value" -type "string" "256";
setAttr ".stringOptions[15].type" -type "string" "integer";
setAttr ".stringOptions[16].name" -type "string" "irradiance particles interpolate";
setAttr ".stringOptions[16].value" -type "string" "1";
setAttr ".stringOptions[16].type" -type "string" "integer";
setAttr ".stringOptions[17].name" -type "string" "irradiance particles interppoints";
setAttr ".stringOptions[17].value" -type "string" "64";
setAttr ".stringOptions[17].type" -type "string" "integer";
setAttr ".stringOptions[18].name" -type "string" "irradiance particles indirect passes";
setAttr ".stringOptions[18].value" -type "string" "0";
setAttr ".stringOptions[18].type" -type "string" "integer";
setAttr ".stringOptions[19].name" -type "string" "irradiance particles scale";
setAttr ".stringOptions[19].value" -type "string" "1.0";
setAttr ".stringOptions[19].type" -type "string" "scalar";
setAttr ".stringOptions[20].name" -type "string" "irradiance particles env";
setAttr ".stringOptions[20].value" -type "string" "true";
setAttr ".stringOptions[20].type" -type "string" "boolean";
setAttr ".stringOptions[21].name" -type "string" "irradiance particles env rays";
setAttr ".stringOptions[21].value" -type "string" "256";
setAttr ".stringOptions[21].type" -type "string" "integer";
setAttr ".stringOptions[22].name" -type "string" "irradiance particles env scale";
setAttr ".stringOptions[22].value" -type "string" "1";
setAttr ".stringOptions[22].type" -type "string" "integer";
setAttr ".stringOptions[23].name" -type "string" "irradiance particles rebuild";
setAttr ".stringOptions[23].value" -type "string" "true";
setAttr ".stringOptions[23].type" -type "string" "boolean";
setAttr ".stringOptions[24].name" -type "string" "irradiance particles file";
setAttr ".stringOptions[24].value" -type "string" "";
setAttr ".stringOptions[24].type" -type "string" "string";
setAttr ".stringOptions[25].name" -type "string" "geom displace motion factor";
setAttr ".stringOptions[25].value" -type "string" "1.0";
setAttr ".stringOptions[25].type" -type "string" "scalar";
setAttr ".stringOptions[26].name" -type "string" "contrast all buffers";
setAttr ".stringOptions[26].value" -type "string" "true";
setAttr ".stringOptions[26].type" -type "string" "boolean";
setAttr ".stringOptions[27].name" -type "string" "finalgather normal tolerance";
setAttr ".stringOptions[27].value" -type "string" "25.842";
setAttr ".stringOptions[27].type" -type "string" "scalar";
setAttr ".stringOptions[28].name" -type "string" "unified sampling";
setAttr ".stringOptions[28].value" -type "string" "true";
setAttr ".stringOptions[28].type" -type "string" "boolean";
setAttr ".stringOptions[29].name" -type "string" "samples quality";
setAttr ".stringOptions[29].value" -type "string" "0.5 0.5 0.5 0.5";
setAttr ".stringOptions[29].type" -type "string" "color";
setAttr ".stringOptions[30].name" -type "string" "samples min";
setAttr ".stringOptions[30].value" -type "string" "1.0";
setAttr ".stringOptions[30].type" -type "string" "scalar";
setAttr ".stringOptions[31].name" -type "string" "samples max";
setAttr ".stringOptions[31].value" -type "string" "100.0";
setAttr ".stringOptions[31].type" -type "string" "scalar";
setAttr ".stringOptions[32].name" -type "string" "samples error cutoff";
setAttr ".stringOptions[32].value" -type "string" "0.0 0.0 0.0 0.0";
setAttr ".stringOptions[32].type" -type "string" "color";
setAttr ".stringOptions[33].name" -type "string" "samples per object";
setAttr ".stringOptions[33].value" -type "string" "false";
setAttr ".stringOptions[33].type" -type "string" "boolean";
setAttr ".stringOptions[34].name" -type "string" "progressive";
setAttr ".stringOptions[34].value" -type "string" "false";
setAttr ".stringOptions[34].type" -type "string" "boolean";
setAttr ".stringOptions[35].name" -type "string" "progressive max time";
setAttr ".stringOptions[35].value" -type "string" "0";
setAttr ".stringOptions[35].type" -type "string" "integer";
setAttr ".stringOptions[36].name" -type "string" "progressive subsampling size";
setAttr ".stringOptions[36].value" -type "string" "1";
setAttr ".stringOptions[36].type" -type "string" "integer";
setAttr ".stringOptions[37].name" -type "string" "iray";
setAttr ".stringOptions[37].value" -type "string" "false";
setAttr ".stringOptions[37].type" -type "string" "boolean";
setAttr ".stringOptions[38].name" -type "string" "light relative scale";
setAttr ".stringOptions[38].value" -type "string" "0.31831";
setAttr ".stringOptions[38].type" -type "string" "scalar";
setAttr ".stringOptions[39].name" -type "string" "trace camera motion vectors";
setAttr ".stringOptions[39].value" -type "string" "true";
setAttr ".stringOptions[39].type" -type "string" "boolean";
setAttr ".stringOptions[40].name" -type "string" "trace camera clip";
setAttr ".stringOptions[40].value" -type "string" "true";
setAttr ".stringOptions[40].type" -type "string" "boolean";
setAttr ".stringOptions[41].name" -type "string" "ray differentials";
setAttr ".stringOptions[41].value" -type "string" "true";
setAttr ".stringOptions[41].type" -type "string" "boolean";
setAttr ".stringOptions[42].name" -type "string" "environment lighting mode";
setAttr ".stringOptions[42].value" -type "string" "off";
setAttr ".stringOptions[42].type" -type "string" "string";
setAttr ".stringOptions[43].name" -type "string" "environment lighting quality";
setAttr ".stringOptions[43].value" -type "string" "0.167";
setAttr ".stringOptions[43].type" -type "string" "scalar";
setAttr ".stringOptions[44].name" -type "string" "environment lighting shadow";
setAttr ".stringOptions[44].value" -type "string" "transparent";
setAttr ".stringOptions[44].type" -type "string" "string";
createNode mentalrayFramebuffer -s -n "miDefaultFramebuffer";
createNode mia_material_x_passes -n "mia_material_x_passes1";
setAttr ".S06" 1;
setAttr ".S13" 0.56097561120986938;
setAttr ".S15" 0.27642276883125305;
setAttr ".S16" 1.3300000429153442;
setAttr ".S42" yes;
setAttr ".S43" 1;
createNode shadingEngine -n "mia_material_x_passes1SG";
setAttr ".ihi" 0;
setAttr ".ro" yes;
createNode materialInfo -n "materialInfo1";
createNode shadingEngine -n "mia_material_x_passes1SG1";
setAttr ".ihi" 0;
setAttr ".ro" yes;
createNode materialInfo -n "materialInfo2";
createNode mentalrayOptions -s -n "PreviewImrRayTracyOff";
setAttr ".splck" no;
setAttr ".minsp" 0;
setAttr ".fil" 1;
setAttr ".ray" no;
createNode mentalrayOptions -s -n "PreviewImrRayTracyOn";
setAttr ".splck" no;
setAttr ".minsp" 0;
setAttr ".fil" 1;
setAttr ".rfrr" 2;
setAttr ".maxr" 3;
setAttr ".shrd" 1;
createNode polyBoolOp -n "polyBoolOp1";
setAttr -s 2 ".ip";
setAttr -s 2 ".im";
setAttr ".op" 2;
setAttr ".uth" yes;
createNode groupId -n "groupId1";
setAttr ".ihi" 0;
createNode groupParts -n "groupParts1";
setAttr ".ihi" 0;
setAttr ".ic" -type "componentList" 1 "f[0:5]";
createNode groupId -n "groupId2";
setAttr ".ihi" 0;
createNode groupId -n "groupId3";
setAttr ".ihi" 0;
createNode groupId -n "groupId4";
setAttr ".ihi" 0;
createNode groupId -n "groupId5";
setAttr ".ihi" 0;
createNode groupParts -n "groupParts2";
setAttr ".ihi" 0;
setAttr ".ic" -type "componentList" 1 "f[0:10]";
createNode blinn -n "blinn1";
createNode shadingEngine -n "blinn1SG";
setAttr ".ihi" 0;
setAttr ".ro" yes;
createNode materialInfo -n "materialInfo3";
createNode checker -n "checker1";
createNode place2dTexture -n "place2dTexture1";
setAttr ".re" -type "float2" 20 20 ;
createNode script -n "uiConfigurationScriptNode";
setAttr ".b" -type "string" (
"// Maya Mel UI Configuration File.\n//\n// This script is machine generated. Edit at your own risk.\n//\n//\n\nglobal string $gMainPane;\nif (`paneLayout -exists $gMainPane`) {\n\n\tglobal int $gUseScenePanelConfig;\n\tint $useSceneConfig = $gUseScenePanelConfig;\n\tint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;\tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;\n\tint $nPanes = 0;\n\tstring $editorName;\n\tstring $panelName;\n\tstring $itemFilterName;\n\tstring $panelConfig;\n\n\t//\n\t// get current state of the UI\n\t//\n\tsceneUIReplacement -update $gMainPane;\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Top View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Top View\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"top\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n"
+ " -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n"
+ " -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n"
+ " -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Top View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"top\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -ignorePanZoom 0\n"
+ " -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n"
+ " -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n"
+ " -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Side View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Side View\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"side\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n"
+ " -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n"
+ " -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n"
+ " -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Side View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"side\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n"
+ " -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n"
+ " -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -shadows 0\n $editorName;\n"
+ "modelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Front View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Front View\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"front\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n"
+ " -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n"
+ " -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n"
+ " -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Front View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"front\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n"
+ " -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n"
+ " -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Persp View\")) `;\n"
+ "\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Persp View\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 1\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n"
+ " -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n"
+ " -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\t}\n\t} else {\n"
+ "\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Persp View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 1\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n"
+ " -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n"
+ " -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"Outliner\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `outlinerPanel -unParent -l (localizedPanelLabel(\"Outliner\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n outlinerEditor -e \n"
+ " -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n"
+ " -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"ascend\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"Outliner\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 0\n"
+ " -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n"
+ " -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"ascend\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"graphEditor\" (localizedPanelLabel(\"Graph Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"graphEditor\" -l (localizedPanelLabel(\"Graph Editor\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAttributes 1\n -showConnected 1\n"
+ " -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 1\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 0\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 1\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 1\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n


MAYA/HOUDINI SR.FXTD / MPC timucinozger.com
2014-01-10 16:49:12
  • Offline
  • Erkek
  • http://www.timucinozger.com/
{islemler}

Kapalı

Bir yıldan uzun süre geçtiği için konu otomatik olarak kapatılmıştır !